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ActionQueue Reborn


ActionQueue Reborn for Don’t Starve

This is a Don’t Starve (Alone) port of eXiGe’s ActionQueue Reborn. The additions made by eXiGe were too good to pass up in singleplayer, and DST ports of Shipwrecked and Hamlet content just don’t cut it for me. So I decided to bring this rewritten and extended Action Queue to singleplayer.

Where applicable, the original mod’s features should work in singleplayer in the same way. On top of these features, this singleplayer version adds the following:

Shipwrecked, Hamlet actions added:

  • Hacking
  • Shearing
  • Fishing-rod retrieving
  • Chiseling

New features

  • Stop conditions filter: Stop hacking tubertrees beyond regrowth, fuelling fires that are already full, etc.
  • Mimics: treat groups of prefabs as identical for purposes of double-click selection (snakeden and vine_bush, all different versions of striking carving).

Planned features

  • Autobuyer – automatically buy items that are restocked with identical item every time (ice, oincs, contracts…)
  • Search boat inventory to re-equip tools (mining coral) or active items (planting seaweed plants).

 

Contributing, reporting issues

Want to contribute code, or translation (including this workshop description)?

Pull requests, patches are welcome at Github[github.com].

You may also leave a comment in the appropriate discussion thread here: CONTRIBUTIONS

The mod isn’t working right.

First, head over to the bug report thread and read the first post with known issues. (TL;DR: Check known issues first, otherwise follow the attached howto)

BUG REPORTS

Known issues

See above.

Original Description

This version of Action Queue has been completely rewritten with a focus on fixing all the underlying issues with the previous versions, optimizing and minimizing any performance impact, along with adding several new features. Action Queue DST ported by xiaoXzzz has been a great addition to my collection of mods, and it was only after using it for more than a year, that I decided I wanted to undertake fixing the few issues it had.

The original Action Queue for Don’t Starve by simplex, which was created in 2014, is an amazing mod that still sees much use in its various versions.

Usage

 

  • Shift + click on entities as you normally would to add them to the action queue
  • Shift + double-click on an entity to select all entities of the same prefab in a configurable range
  • Shift + drag-click a rectangle to select entities within a selection box
  • Shift + drag-rightclick with a deployable item in your cursor to place it within the bounded area
  • Shift + drag-rightclick with a tool equipped to focus the actions performed by that tool
  • Shift + rightclick with a mini-sign in your cursor to place it directly on a chest
  • Shift + click on a crafting recipe to continuously craft that item
  • Press C to craft the last completed recipe (includes structures)
  • Shift + C to continuously craft the last crafted item (doesn’t include structures)
  • Press any movement, primary, secondary, attack, or action key to cancel (or pause) the queue
  • Press F3 to display a turf grid that may help you with aligning your placements
  • Press F4 to toggle auto-collect which is triggered by certain actions
  • Press F5 to toggle endless deploy mode, ignores selection height to deploy all available items

 

Config Options

 

  • ActionQueue key with an extensive keylist
  • Always clear queue
    (if false, use action key(spacebar) to clear selected targets)
  • Selection color with 10 colors to choose from
  • Selection opacity
  • Double click speed
  • Double click range
  • Turf grid toggle key
  • Turf grid radius
  • Turf grid color
  • Option to always deploy on the wall / turf grid
  • Auto-collect toggle key
  • Enable auto-collect by default
  • Endless deploy toggle key
  • Enable endless deploy by default
  • Craft last recipe key
  • Tooth-trap spacing

 

New Features

 

  • Ability to add entities to the selection queue during a deployment action
  • Auto-collect can be toggled in game as needed
  • Configurable deploy spacing for tooth traps
  • Caches your last completed recipe to be re-called with a single key press (default C)
  • Craft last recipe repeatedly with ActionQueue key + last recipe key (shift + C)
  • Draw added to the action list
  • Deploy now goes up and down rows instead of always returning to the horizontal start position
  • Deployment of items by dropping them on the wall grid
  • Eat added to the action list
  • Feedplayer added to the action list
  • Grabs the next stack of items of the same type from your inventory for active item actions
  • Heal player added to the action list
  • Minisigns are now easily placeable on chests
  • Pick action will never target evil flowers
  • Pickup action will never target any active trap
  • Pitchfork actions, digging and placing turf
  • Repeat crafting is faster (timer based)
  • Tool filtering, which was a feature of the original mod
  • Unwrap added to the action list
  • Waits for a broken tool to re-equip without canceling the queue

 

Fixes

 

  • ActionQueue should never be canceled by using chat, map, or alt-tabbing anymore
  • ActionQueue now cancels properly if you are moving when you release a mouse button during a selection
  • Fixed incompatibility with Woodie beaver mode
  • Deployment is only triggered if the selection queue is empty
  • Give action now works properly with mushroom planters
  • Selection will not begin if your first click is on a HUD entity
  • Significantly improved how actions are applied to their targets
  • Switched to using control handlers for leftclick and rightclick, which means the mod follows rebinds in the games settings menu for primary and secondary keys

Big thanks to co.op for his help testing and suggesting new features

Author : myxal

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